StreetBall 1v1 is a keyboard-only street basketball web game: halfcourt 1v1, first to 11 or 21 points, 14-second shot clock, make-it-take-it. This page covers both key schemes, shot timing, the dunk meter, dribble combos, post play and defense. 本页含完整中文键位教学(跳转中文部分)。
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| Key | Offense | Defense |
|---|---|---|
| ↑ ↓ ← → | Move (the only movement keys in this scheme) | Move / defensive slide |
| Shift | Sprint; quick tap (<0.16s) = hesitation (speed fake) | Quick slide |
| D | Hold to charge the shot, release to fire; sprint near the rim = dunk meter; quick tap while sprinting = jump stop; in the post = fadeaway | Steal |
| W | Post-up on/off (tap); in the post, W + direction = back-down push | Body-up (hold ≥0.25s for a stronger body wall; stamina-based, spamming does nothing) |
| A | — | Block / rebound jump |
| Z | Crossover (during Shift sprint = on the move) | — |
| X | Behind-the-back (sprint = on the move) | — |
| C | Between-the-legs (sprint = on the move); in the post = hook shot (within 4m of the rim) | — |
| V | Spin move (sprint = on the move); in the post = dream-shake phantom spin | — |
| Away dir + D | Stepback jumper (hold the direction facing away from the rim, press and charge D, release to fire) | — |
| F | Pump fake | — |
| S | 2v2: pass to your teammate (call for the ball when they have it) | 2v2: switch to the teammate closest to the ball |
| P / Esc | Pause | |
Switch schemes on the character-select screen (“Keys” option).
| Key | Offense | Defense |
|---|---|---|
| W A S D | Move | Move |
| Shift | Sprint | Quick slide |
| Space | Hold to charge the shot, release to fire; sprint at the rim = dunk/layup; quick tap (<0.18s) while dribbling on the move = jump stop | Jump to block / contest |
| J | Crossover | Steal |
| K | Behind-the-back | Block (same as Space) |
| L | Between-the-legs | — |
| U | Spin move | — |
| I | Hesitation | — |
| O | Stepback (then Space = stepback jumper) | — |
| F | Pump fake | — |
| E | Post-up on/off (with ball; sprinting exits) | — |
| Q | 2v2: pass / call for the ball | 2v2: switch to the teammate closest to the ball |
| P / Esc | Pause | |
In the Standard ruleset (2K-style), the release meter has a bigger green window, but a green release is not an automatic make — the result also depends on your player's ratings and how hard the shot is contested. You get instant timing feedback on every release: Perfect! / slightly early / slightly late / early / late / way early / way late. In the Arcade ruleset, a perfect release always goes in. Four AI difficulty levels run from Rookie to Hall of Fame.
Sprint toward the rim with the shot key held to take off, then keep holding: the meter fills from the bottom. Release inside the green window at the top for a clean slam, hit the gold line for a perfect finish — release outside the green and you brick the dunk off the iron. Sprinting in the paint (within 5.5m of the rim) lets you take off from distance for posterizing dunks. There are 12 dunk styles, including tomahawk, windmill, 360, 720, between-the-legs and free-throw-line glides.
Chain crossover, behind-the-back, between-the-legs, spin, hesitation and stepback for combo bonuses. Pressing a move key while sprint-dribbling triggers the on-the-move version — bigger burst, nastier ankle breakers. High-frequency direction changes can drop your defender to the floor, complete with a slow-motion replay.
Tap the post-up key to back your defender down, then choose: fadeaway, hook shot (within 4m), phantom spin or drop-step drive. On defense, body-up to wall off drives, time your steal, and jump to contest. If you are trailing a fast break, sprint-jump from 0.4–3.5m behind the dunker while the ball is in the air for a cinematic chase-down block.
《街球1v1》是纯键盘操作的篮球小游戏(在线玩、无需下载):半场1v1、11/21分制、14秒进攻、赢球得球权。默认2K预设键位如下,选人屏「键位」可切回经典 WASD+空格 方案。
| 键 | 进攻 | 防守 |
|---|---|---|
| ↑ ↓ ← → | 移动(本方案唯一移动键) | 滑步 |
| Shift | 冲刺;轻点(<0.16秒)= 犹豫步(速度假动作) | 快速滑步 |
| D | 按住蓄力投篮、松开出手;冲刺近筐 = 扣篮拉条;冲刺中轻点 = 跳步;背身中 = 后仰跳投 | 抢断 |
| W | 背身单打进/出(点按);背身中 W+方向键 = 顶人推进 | 贴身对抗(按住 ≥0.25秒加强身位墙,消耗性) |
| A | — | 盖帽 / 抢板起跳 |
| Z / X / C / V | 体前变向 / 背后 / 胯下 / 转身(Shift 冲刺中 = 行进间版;背身中 C = 勾手、V = 虚幻转身) | — |
| 反方向 + D | 后撤步跳投(按住背筐方向键再按 D 蓄力,松手出手) | — |
| F | 假投 | — |
| S | 2v2:传球给队友(队友持球时 = 要球) | 2v2:切换控制离球最近的队友 |
| P / Esc | 暂停 | |
标准模式参考2K:绿区更大但绿了≠必进,命中率由球员属性与防守干扰共同决定,每次出手有「完美!/略早/略晚/早了/晚了/太早/太晚」浮字反馈;娱乐模式保留完美必进。AI 难度从新手到名人堂共4档。
冲刺起扣后按住 D 拉条(从底往上涨),松手定条:顶端绿窗=稳扣、金线=完美、绿窗外=扣飞。油漆区或距筐5.5米内冲刺可远距起飞隔人海报,共12式扣篮(战斧/风车/360°/720°/胯下换手/挂臂/罚球线滑翔等)。
六种花式(变向/背后/胯下/转身/犹豫步/后撤步)可连招吃加成;Shift 冲刺中按花式键触发行进间版,位移更大、晃倒更狠——高频变向能把防守人晃坐地板并触发专属慢放。
W 一键背身:后仰(D)、勾手(C,距筐4米内)、虚幻转身(V)、背转身突破。防守端 W 贴身对抗、D 抢断、A 起跳干扰;对方上篮/扣篮飞行中,从身后0.4~3.5米冲刺起跳(A)即触发追身钉板大帽。